![]() You're constantly seeing the flow of action chopped into little camera sequences that break you out of association with the character. I think I would've liked it more if the game was more continuous. ![]() Main character has a bottomless well of rage that trumps anything because he can apparently get angry enough to do anything he needs to, and enemies frequently hurt him more badly in cutscenes without killing him then they do in actual gameplay. Gigantic gray man commands a smaller battleship to attack a guy he himself cannot destroy. Like, over the top compared to what else? There was no sense of any of it being out of the ordinary for the characters doing it, so.hmm. It was over the top, and I know this is a demo and everything, but the over-the-top stuff didn't feel earned, so it lacked impact.
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